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Blame the Bloblings

Level Design | Blueprint Visual Scripting | Unreal Engine

Blame the Bloblings is a solo Unreal Engine 5.6 level built in one week for Epic Games’ 2025 Mega Stack‑O‑Jam. The jam required using the updated Stack‑O‑Bot 2.0 sample to build a level that demonstrated gameplay, visual design, and interactivity.


In this level, the player wakes on the floating Circuit Isles under the guidance of Tutorial-Bot and quickly relearns core mechanics—walking, boosting, flying, bouncing, and using coins as breadcrumbs. Once reactivated, the Objective-Bot introduces the main mechanic: aligning satellite dishes to restore power and rescue Nanobot, a missing companion bot.


The gameplay centers on visual logic and player feedback. Signals respond in real time, satellite alignment triggers success or failure events, and bots provide randomized narration to reinforce progress. The level blends tone, navigation, and systems-driven puzzles into a self-contained, readable arc.

Team Size: Solo
Duration: 7 days
Playtime: 10–15 minutes

Software: Unreal Engine 5.6
Platform: PC
Distribution: https://sundancekid2319.itch.io/blame-the-bloblings
Tools Used: Unreal Engine, Blueprint Scripting, Stack‑O‑Bot Sample
Outside Assets: This project uses licensed music, sound effects, animations, and environment assets from public marketplaces. Music (“Greenway” by Luca Francini) was sourced from AudioJungle. Sound effects were downloaded from Pixabay and include assets by UNIVERSFIELD and SoundReality. Animation assets were drawn from the “Social Anims Bundle” by SoerGame on Fab. Water materials were sourced from "Stylized Water" by So Stylized on Fab. Additional props, characters, systems, and blueprints came from the Stack-O-Bot Starter Pack provided by Epic Games. All assets were used under non-commercial, educational terms for prototyping purposes, with custom logic, scripting, and integration developed by Christophe Guynn
Roles: Technical Designer, Level Designer, Systems Designer

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