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MineSweeper: Field Test

Level Design | Rapid Prototyping | Unreal Engine

Built in just 24 hours, this UE 5.4 project reimagines MineSweeper as a third-person character game. The player uses a floating mine detector to navigate a stylized battlefield filled with tanks and barricades. Mines are signaled with a dynamic color-coded system (green for safe zones, red for danger) triggering a dramatic 3-frame zoom sequence and comical explosion if a mine is triggered. Despite its simplicity, the project layers gameplay with charm and emotional beats without relying on facial animation or dialogue.

Team Size: Solo

Duration: 24 hours

Playtime: 2 minutes

Software: Unreal Engine

Distribution: N/A

Tools Used: N/A

Outside Assets: None

Platform: N/A

Roles: Game Designer, Level Designer, Technical Designer

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