Procedurally Animated Biped
Animation Blueprint | Control Rig | Unreal Engine
This project showcases a fully procedural walk/run animation system I built in Unreal Engine 5.4 using Control Rig and Animation Blueprints. Every aspect of the character's movement is driven by logic—from foot placement and stride timing to hip and spine motion—allowing the animation to adapt dynamically to terrain, speed, and direction. The entire system runs through a single node in the animation blueprint, making it lightweight and scalable across many characters. Unlike traditional animation blending, this setup requires no pre-authored walk cycles, offering full control and easy customization. It’s a flexible foundation that can be extended to systems like climbing, swimming, or reactive weapon recoil.
Team Size: Solo
Duration: 2 weeks
Playtime: N/A
Platform: Unreal Engine 5.4
Distribution: N/A
Tools Used: Character Blueprint, Animation Blueprint, Control Rig
Outside Assets: None
Role: Technical Animator