Silent Breach: A Lighting and Cinematics Study
Lighting | Cinematics | Story-Telling | Unreal Engine
This short cinematic was created over the course of three days using Unreal Engine 5, as part of a lighting and cinematics assignment at the Digital Animation & Visual Effects School. Using a prebuilt space station environment, I focused on crafting tension and atmosphere purely through lighting and camera movement—without dialogue, characters, or sound. The sequence moves from quiet ambient light to a red emergency state, with flickering lights and deliberate camera pacing used to imply narrative and emotional tone.
Team Size: Solo
Duration: 3 days
Playtime: N/A
Software: Unreal Engine
Distribution: N/A
Tools Used:
Outside Assets: Assets were provided for educational use. Original source unknown. I do not claim ownership over any third-party artwork shown.
Platform: N/A
Roles: Lighting Artists, Cinematic Artist