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Silent Breach: A Lighting and Cinematics Study

Lighting | Cinematics | Story-Telling | Unreal Engine

This short cinematic was created over the course of three days using Unreal Engine 5, as part of a lighting and cinematics assignment at the Digital Animation & Visual Effects School. Using a prebuilt space station environment, I focused on crafting tension and atmosphere purely through lighting and camera movement—without dialogue, characters, or sound. The sequence moves from quiet ambient light to a red emergency state, with flickering lights and deliberate camera pacing used to imply narrative and emotional tone.

Team Size: Solo

Duration: 3 days

Playtime: N/A

Software: Unreal Engine

Distribution: N/A

Tools Used: 

Outside Assets: Assets were provided for educational use. Original source unknown. I do not claim ownership over any third-party artwork shown.

Platform: N/A

Roles: Lighting Artists, Cinematic Artist

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